Fogelson suspects that filmmakers will agree with any opinion he offers in order to get a green light, so he lets them describe the film they really intend to make, then trusts his gut about whether it sounds commercial. Choosing which movies to make is the crux of his job, the hundred-million-dollar decision. When he was eight, his father, the head of marketing at Columbia Pictures, told him, “You need a clear good guy and a clear bad guy, and the audience needs to know what it’s rooting for.” ... “Only make a film you already know how to sell.” ... Fogelson believes that seventy-five per cent of a movie’s success is due to its marketing and its marketability. ... The six major studios, besieged by entertainment options that don’t require people to get off the couch, have bet that the future lies in films that are too huge to ignore. Although they make low-budget films for targeted audiences (teen girls, say, or horror fans), they focus most of their energies on movies that cost more than three hundred million dollars to make and market. Such films are predicated not on the chancy appeal of individual actors but on “I.P.”—intellectual property, in the form of characters and stories that the audience already knows from books or comics or video games. ... STX’s internal data showed that such star-showcase films, within that budget range, were profitable thirty per cent more often than the average Hollywood film. So the studio planned to make a lot of them. By 2017, STX expects to release between twelve and fifteen movies a year, as many as some of the major studios. ... Fogelson looks at comps, too, but then he applies a three-part test. First, can the film be great? (By “great,” he means “distinguished within its genre.” ... Then, Do we know how to sell it? And, Can we make much more in success than we lose in failure? ... We go to the movies now for the same reasons that Romans went to the Colosseum: to laugh, to scream, and to cheer. Comedy, horror, and triumphs of the human spirit still play better in theatres than at home. What plays best of all, of course, is a spaceship going kablooey all over the screen. ... What is novel is the studios’ heavy reliance on the string of sequels known as a franchise.